Hello! If you’re here, you probably saw me mention that I’ll be looking for work in 2017.
Finding something is going to take time. I’m not available right now (#crunching), but rather than waiting until the new year to start “shopping” myself around, I decided to write this so anyone following me or my work knows what’s up.
I haven’t had to make a resume/portfolio since 1999. I ended up dropping out of college to take a job at “Sandbox Studios”, which later became “Digital Illusions Canada”. I’ve done a lot since then, but I’m super-busy crunching on Ludum Dare. I wont have time to put together anything formal until the new year.
So in case anyone wanted to know more about me, or to reach out (I can’t promise I’ll be able to get back right away #crunching), here’s a brief post about myself. You can also browse my public GitHub, or even this blog, but much of what you find here is SUPER out-of-date (like, a decade).
These days my blog is more of a notebook; Collecting thoughts and details on complicated topics I’ve researched, so that I can repeat them or pick-up where I left off.
I run Ludum Dare. I didn’t start it, but I am its caretaker. I have been a part of it since the beginning (2002).
Besides that, I’ve shipped more than a dozen commercial games; Written lots of low-level C and C++ code for Nintendo and Sony consoles, and a few games entirely in Assembly. I’ve also written lots of OpenGL, ES, and SDL code, shaders, and ported code to dozens of exotic mobile and embedded platforms (most don’t exist anymore). I can 3D math, build engines, assemble a toolchain, and wrangle my way through physics. I’m formerly the Technical Director of a large Canadian game studio (Big Blue Bubble), and I ran a “financially underwhelming” indie studio for many years. That was until this side project of mine (Ludum Dare) consumed me.
I’m based in London Ontario Canada (yes, there’s a London in Canada).
In my spare time (ha) I goof around with other projects, Arduino, Electronics, Retro Computers, SBC’s and IOT devices.
I’m a pretty good cook too. 😀
I’m looking for something interesting. Not necessarily gamedev, but who knows. Something compatible with me having my own projects and commitments, like Ludum Dare. I can’t relocate to the US, but I can visit (again, I’m a college drop out). I really don’t know what options I have, but I’ve done soooo much low level and backend work, that taking a Unity gig just seems like a waste.
To summarize: “interesting”, “flexible”, and “not Unity”.
Still here? Want to tease me for being so picky? You can get in touch with me here: [email protected]