Archive for May, 2005

Tunnel for April

Friday, May 20th, 2005

GameTunnel’s Monthly Roundup for April is up. Twas a good month, many cool games, and I didn’t make much of an ass of myself either. Bonus ;) . The roundup’s have been a fun little research project of mine, gathering tactical and other information about what’s going on in the world of indie gaming. Impressive enough, I just broke the 100 review barrier. I’m now sitting at 101 reviews. Wow. That’s … many!

My break from the commercial world of game development draws closer and closer. I’m up late now after fixing a pair of nasty bugs in a game for work that have been haunting me for a while. It’ll be nice one day to be doing this for my own game.

The plan for Too Normal is sketches and game related stuffs, and some analysis of what I do. Art from the perspective of a programmer. What I am thinking as I draw a picture or making production art. I’d imagine there might be some interest in that. Heck, that’s what I want to read.

Ignorant First Scribbles

Tuesday, May 3rd, 2005

Not much to say. I discovered an interesting feature I’m sure I knew, but always ignored in Paint Shop Pro. The wonderful world of layer masks. From an existing sketch we extract the line art as a mask, and can now do all kinds of fun coloring. We can fill in a whole layer with a color, apply the mask to only show color where the line art was, then color under on other layers to fill it in.

Experiments yield soothing results

And here’s a doodle that I equally hate, and adore.

His head, it\'s so ... scribbly

More sketches to follow, when I have the time.

Getting Started

Sunday, May 1st, 2005

That’s right kids. It’s here. It’s begun. All that.

Why are we here?

Too Normal is my blog. Me, Mike, this questionably sane guy who makes games. Video games. That crazy amalgamation of visual and sonic goodness and a mighty tech chew. Too Normal is here to share my experience, observations and insight into what I do moving forward.

Who are you?

A “crazy” programmer with well over 5 years of commercial game programming experience, a dozen credits to my name, a history of programming and game development that goes back to when I measured my age with fingers, enough art skill that I get requests, a pair of credits doing voice acting (though I’m an awful actor), and several youthful years tracking music (this needs the most work). I also write for GameTunnel.

When do we start?

After all the years of crunching and giving up my time to game studios, I’m taking a break. In the next several weeks when my current project wraps up, I’m taking leave. That’s when the fun begins.

That’s it for now. This has been your introduction.