Little Big Planet

The innovative games arms race is on.

… Alright, I give up.

Normally when I see a really fantastic game like this, I’m all excited (Spore). This one drove me in to a brief game design depression. Now that’s emergent gameplay at it’s finest, and I’ve not even played the game.

Concepts like collaborative editing and modern user friendly editing. Two ideas I’ve been extremely excited about toying with. “Oh, we do them both”. Bastards.

Sticking to objects. Cool. I toyed with something like that, and I called it The Spider. “Oh, but we can stick to things that move”. Oh yeah… holy sh$% that’s cool! …pause… Aww crap. :(

And it looks great, with depth of field effects and everything. Damn.

The innovative games arms race is on, and in full force.