“Smiles” sent to Apple

I’d love to say the wait is over, but now we start the next wait. Waiting for approval.

As of 7:45 AM this Tuesday October 28th morning, the game is now sent.

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Digging through my SVN logs for some stats.

Repository was created on June 22nd, 2008. That’s a total of 4 months and 6 days.

All code, art (except the original TTF font, though I did design and make the logo text), and audio created by me.

Project ended on revision 826.

Final submitted zip file was just shy of 4 MB. Should be about 4.8 MB unzipped (meaning only that much space on your iPhone/iPod touch).

All content is compressed. Art is 16 BPP assets in RGBA 4444 format with mipmaps, then compressed with LZMA (better than PNG’s ZLIB). Sound Effects are ADPCM compressed about 2:1. Except for save data files, other external data (menus, screens) is converted from binary to C files (char[]’s), and linked against the project.

Developed mostly on Windows with MinGW (GCC) in C++. Custom graphics/game library that wraps native OpenGL ES calls and ObjC on the iPhone, and SDL+GL on Windows and Linux test builds.

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There. I’m in some desperate need of some sleep. Video, Website, and an actual explanation coming in the next few days.