Archive for the ‘Smiles’ Category

The last Smiles Trailer

Saturday, June 25th, 2011

I did miss my June 23rd target date, but with good reason: I started on computer upgrades and setting up my new Laptop early. 😀

But yes, as you approach the end of something, there are always things you forget about that still need to be done.

Like this, a Computer and TV-System appropriate trailer for Smiles HD (i.e. without entire screen rotating):

As you can see, that is now done.

Beyond this, I have 2 more versions to submit; Both are ready to go, 1 just needs uploading, the other I need to verify the packages. Both should be out of my hands in the next couple days.

That’s all for now. I’m taking the rest of the weekend off. Ha ha!

Ending Smiles

Wednesday, June 15th, 2011

Yes, you read that right. It is ending. For real.

June 23rd is the 3 year anniversary of Smiles (as in, starting the game). I have finished every single port of the game that I had planned on doing (except console ports, both I decided to abort); Some are still in submission or need of final packaging. Days away now.

Today is June 15th, a whole week away from the anniversary. I have one key version of the game left, MeeGo, which is done but I’ve been running in to issues automating Linux packaging (stupid permissions). I have a short list of other things I’m going to try and quickly do, with Thursday June 23rd as the “real work” cutoff. Then “Smiles Time” should finally be reduced to only a day every few weeks… maybe months. Sounds too good to be true. 😀

I’m not ready to do a proper postmortem or retrospective. I’ll do one of those when I’m slacking new-project work, specifically, in the mood to write instead of do. 🙂

I-MA go get some lunch now.

Smiles for Kindle

Wednesday, June 15th, 2011

Speaking of better, here’s the final gameplay trailer for Kindle Smiles:

That is submitted and in the queue now. Should be available in the Amazon Kindle store soon.

BONUS!

I recorded a brief “making-of” video, showing how recording the footage for the above video would look.

Now that Smiles is finally winding down, I’m hoping to do more little things like this.

So much for that

Wednesday, June 15th, 2011

Hey, well that didn’t work. Smiles for WP7 after a couple weeks.

Note, that's cumulative... which means total overall

Or according to my data: 9 trial downloads, and 1 sale since. There was some twitter talking, some retweets by fellow devs, but there’s practically no noticeable spike.

Ah well, so much for that. On to bigger better things.

SOS: Save our Smiles (for WP7)

Tuesday, May 24th, 2011

Hi. I just received a 2nd e-mail informing me my “Microsoft Windows Phone Marketplace developer account” yearly membership needs to be renewed. That costs $99 USD, and I think I paid $129 CAD.

I made this game (Smiles), and I paid a friend to work with me to port it to Windows Phone 7:

It was available on launch day for Windows Phone 7. Looks like a pretty well made game, right?

Prior to launch, I participated in a Windows Phone 7 press event in Toronto, amongst other things.

Geez Mike, you're blurry and wearing shorts to a press event... *sigh*

The WP7 version hasn’t done very well.

10 Sales, 14 Trials. Trials I only enabled recently, which is why they're so low.

Well, at least the graph looks cool... I guess

I don’t want much:

All I want is to cover the annual platform cost ($99).

At $2.99 (70% of is $2.09), that’s about 50 sales total… but to make matters worse, I think I have to earn $250 before I will get a single payout (feel free to correct me if I’m wrong). That and my bank charges something stupid like $40 to receive a payment these days (gee thanks CIBC), but $250 should cover all that.

A few months back, I thought I’d try something. Inside the control panel, there’s a checkbox that says whether a game has a trial version or not. We never added code to handle the trial, but I decided to click that checkbox anyways. Ahem, let me rephrase this…

The trial of Smiles for WP7 is the full game!

So great! Visit the Zune store right now, and go get yourself a free full game. And if you like it, please buy it. If I can’t earn enough for a payout, I wont be renewing and it will automatically remove the game from the Zune store.

If your PC is set up correctly, you can click here:


Otherwise, search for Smiles.

My total investment in the WP7 version of the game was about $3000. Being realistic, I don’t expect to recoup those costs. Still, if can at least earn the $250 necessary for a payout, then I wont have to remove it. I think it’s fair to expect a platform to be capable of covering its own annual costs, don’t you?

So tell your friends, everyone with a WP7 phone! Come get a free game, and if you like it, buy it and support me for just a few bucks. Thanks!

PS: The game is also available for several other phones and devices:


Thanks again!

Smiles Zen and Smiles Drop available on the Ovi Store!

Wednesday, April 6th, 2011

Looks like the Symbian^3 versions of the game went live this morning in the Ovi store.

The full game Smiles you see there is for Maemo devices... i.e. the N900. Zen+Drop are for Symbian

A 5-star positive review of both games so far. Excellent!

I’m writing up a nice long post (to follow) about the new game. Hopefully finished soon.