Yeah, the list of things needed to make that animation better are extensive (it’s so floaty). Still, first time I’ve ever animated a quadruped, and first time I’ve ever seriously animated something in Spine.
Archive for the ‘Video’ Category
A video demonstration of the tech behind my upcoming game code named #MRK. A look more at the fancy Live Coding features built in to the engine. Everything works so well, it can be used for very rapid iterative development. The program never stops, all asset and code files are automatically reloaded, and if used correctly game state will stay the same across reloads.
I’m hoping to do more videos as I introduce more general features, as well as when I have things to show in #MRK. Stay tuned. 🙂
Smiles has wrapped, so yes sir, I am working on my new game. Let the AWESOME begin!
Today I plowed through the massive task of finishing the redesign of my new build system, and moved the WIP game code over to it’s lovely new home. Lots of work, not much to show (at least, not in the mood to show yet).
But hey, I have this other thing.
Yesterday I received a Hydra motion controller from Razer in the mail. It’s a fantastic dual Wii-nunchuck-like motion controller… actually, far better than that.
It uses a magnetic field in addition to the usual sensors to detect position and orientation relative to the base station. What does that mean? Think Wiimote without the need for line of sight. Not to mention, the precision is fantastic.
So here’s me goofing around with the SDK:
The SDK comes as a set of Visual Studio compiled libraries, and fortunately, the important one is a C library/DLL. I got it working with MinGW easily (pass the .lib file directly to the GCC). Fun stuff.
I’ll have more to say soon. I just wanted to post something quickly resembling progress before the month ended. 🙂
Here’s a couple videos from the series, some of the more odd things I’ve posted.
The first is a response to a topic of inspiration posed by Andy Moore. I try to get out for walks as often as I can, and I bring with me a camera phone… here’s what I see:
Next was something from this past weekend. I picked up an iCade, which is an arcade controller for an iPad, and I got it working with something NOT an iPad.
It’s a neat device. You can get more details about coding for it here.
This catches up my queue. I have some videos about some of my thought process on the new game, but I’ll bring those up at a later time once I have more to say.
No sir. Do not pass go, do not collect $50,000.
However! All is not lost!
I am still eligible for a the $10k “Developers Choice” award, which means you, you developers! Visit GameTreeDeveloper.com and cast your vote (For Smiles HD). 😀
The latest in the world of Mike, I might win something again.
I’m less than an hour away from finding out if it’s true, so here’s me killing minutes as I wait.