Archive for March, 2006

March Progress Grande

Friday, March 31st, 2006

With mere minutes left before the end of the month (and April fools), I guess now is as good of a time as ever to do an update… At least before someone thinks I’m joking.

Content was put aside earlier in the month, as we finish and fix more important things. Besides, having working tools before we start building anything would make more sense. Speaking of tools…

The Object and Map Editors are functional and working great. We’ve been refining them this past week, as we’ve built experimental content. I imagine some time next week we’ll start toying with an actual game scene/level.

Object editor, with all it’s collision placement, polygon building, and linking goodness.

Evil purple block action

Map editor, with all it’s placement goodness.

Egads! Divert your eyes! Nooo!! Yellow bubble baddy no no!

Very cool.

And of course, all this fun stuff works in game too. Something that’s not as obvious about the tools is we can build stalky objects like blades of grass, trees, or sign posts, which can bend nicely around objects as you crash in to them.

Greeny goo, and delicious oranges.

We’re still a ways off, but it’s finally starting to shape up. With luck, by the end of April it’ll look like a game.

Have a safe April fools.

Stacks of fun

Thursday Morning GDC 2k6

Thursday, March 23rd, 2006

San Jose. One of two American cities where the busses come with tall poles attached to them.

Thursday, another big day at the Game Developers Conference.

Yesterday had some good events. The IGF results were announced, and the evil forces of Darwinia ran away with most of the prize money. Curse you Darwinia, I will have my revenge! Sony also spilled the beans, announcing a service “like” Xbox Live Arcade, but neglects to invite Indie’s. How rude. And everyone’s talking about Duke Nukem Forever 2.

It’ll be tough to beat a day as grand as yesterday, but today is always looking for a challenge. Go Today! You Rule! With talks from that Nintendo guy, and Will “The kids used to call me Spore, the game is named after me” Wright, it should be exciting.

Oh by the way, I’m not actually in San Jose, or anywhere near California for that matter. You should feel very foolish if you browsed over this post looking at pictures and assuming I actually attended this year. Thank you whomever I lifted that photo from.

I’m actually sitting comfortably at my desk, pretending to be working on a game. So to emulate the experience of being at GDC, I decided to go out for some breakfast. Mmm.

You see, part of a balanced game development diet requires junk food, especially during crunch times. Seeing how I have properly stocked kitchen handy, I’ve been falling behind on my quota. So we paid a visit to our fast food friend (at least he’s a friend when there’s not noisy kids around), Dan McDonald’s.

Part of a balanced game development budget. ... umm, that\'s not actually funny.

Ahh… McDonald’s breakfast. Let’s see what’s inside.

Some genius had the idea, use pancakes instead of bread.

Oh no! A half eaten syrup soaked bacon egg sandwich! Curse you Ronald!

Bleah, so I go for the orange juice.

Evil cup

Hey, hold on. Somethings not right.

The Eyes!!!

Wait… this doesn’t taste like orange juice!

Dude, have you ever tried to drink Cheerios? Yeah, me neither.

Have a safe day.

The Eyes!!!The Eyes!!!

The Eyes!!!The Eyes!!!

Marching Round, and Up

Monday, March 20th, 2006

Yep, it’s that time of month. Tell me, what’s round, monthly and up? I shouldn’t have to answer that question.

A pretty light month. A slick little Final Fantasy’esc RPG, Aveyond. An adventure game with this big blue thing and a really long name, Frasse and the Peas of Kekick. Yes, that’s right. An undersea adventure, Joust revisited, a card game, and more at the Tunnel.

Yeah, I’ve been quieter than I had hoped. It ends up I got back to coding, so I’ll talk about that once I finish my big shiny task.

PC Gamer UK 2006

Friday, March 10th, 2006

In the mag and on the coverdisk of PC Gamer UK’s March 2006 issue. The Puffiest BOMB of them all.

You need not only a twisted mind to play, but a twisted mind to have made it.

In a future where dev is illegal

Tuesday, March 7th, 2006

Ahh the Escapist. A fine weekly online publication.

I had the chance to contribute to an interesting conversation, about a world where developing games was illegal, and what you would do. Of course, it’s only appropriate I took the sarcastic “my life is ruined” angle. Allen from the Escapist approved, and posted this.

Turn to drugs, live on the street and sell myself cheaply to get by.
– Mike Kasprzak, sykhronics entertainment

What a lovely way to be immortalized. ;)

I’ve always been a goof everywhere I’ve worked, so a sharp or demoralizing remark for humor is nothing out of the ordinary. Then I came to the realization that there was a working link there, it’s on the first page, and people I used to work with probably read the Escapist. So that sad excuse for a website has to go. I rush together a new teaser site, combining several work in progress images and logos. It wont win any awards, but it gets the point across.

And so ends our adventures in publicity for this morning.

Oh, and apparently Joe Liberman named 3 of my name suggestions as honorable mentions for his marketing book. Neat… though he should have gone with “A Senator’s Guide to Game Marketing”. ;)

End of media ramble.