Archive for September, 2011

October Challenge 2011

Thursday, September 29th, 2011

October is a very special month at Ludum Dare. Here’s a post I just did on Gamasutra blogs.

Hey! I’m Mike, an Independent Game Developer up in Canada, and one of the main people behind the Ludum Dare Online Game Jam event. I’m here to invite you to participate in a very special event we’re running this month, The October Challenge.

The Challenge isn’t your typical game jam, but the rules are simple:

Finish a game — Take it to market — Earn $1

Take something you made during a prior game jam, something else you’ve been working on, or even make something entirely new over the month. Before November 1st, publish or submit your game to your respected market. And if it earns $1, you did it! Easy as that.

More details can be found on our website.

As with typical Ludum Dare events, your game and your successes are yours. Our aim here is to encourage a large group of game developers to finally make-good on that goal of making and selling a game, or those already doing it to push harder and finish something new.

We’re also inviting platform holders, distribution systems, portals, or anyone involved in funding or getting games in front of people to step up. We have an eager community of content creators looking for opportunities to make money from the games they create.

Details, and the current list of opportunities can be found here:

Participants are encouraged to share progress with us on the Ludum Dare website. We’ll be setting up a submission form soon to collect a list of all games finished for the Challenge.

That’s the challenge. Do you accept?

Phew! Okay, back to game stuff.

One more prize for the road

Thursday, September 1st, 2011

Progress on the tech for my upcoming game “Alone, The” has been a little slow the past couple weeks, due to Ludum Dare, a nightmare of server issues (both LD and my own), and my upcoming move (OMG THAT’S RIGHT NOW). I have some great news to share though:

TransGaming Announces Winner of the $10,000 GameTree Developer Competition: Developer’s Choice Award

Developers from around the world have their say: Smiles HD takes home the prize

TORONTO, CANADA – August 31, 2011 – TransGaming Inc. (TSX-V:TNG), the global leader in the multiplatform deployment of games, today announced Smiles HD by Sykhronics Entertainment as the winner of their GameTree Developer Competition: Developer’s Choice Award.

Smiles HD is an award-winning puzzle/matching game featuring inventive game modes, engaging achievements and family-friendly themes. This immersive but “snackable” game experience involves spinning, swapping and dropping smiling objects to create huge combos and even bigger scores. After incredible commercial and critical success on the iPhone and iPad, Smiles HD was easily enabled on the next generation GameTree TV gaming platform for Smart TV.

“The amazing opportunity presented by TransGaming’s GameTree Developer Competition allows an independent developer such as myself to easily reach a growing market on an exciting new platform”, said Michael Kasprzak of Sykhronics Entertainment. “With TransGaming’s help and the GameTree TV SDK, Smiles HD was enabled on GameTree TV in a matter of hours.”

“We wanted our GameTree Developer Competition to truly engage the talented independent game development community in order to be able to discover and deliver innovative and creative interactive entertainment to our GameTree TV consumers. The Developer’s Choice Award gave GameTree Developers a voice to choose the best among their peers”, commented Vikas Gupta, CEO and President of TransGaming. “This indie development community is creating revolutionary games like Smiles HD which we know will be enjoyed by the GameTree TV audience, and TransGaming is dedicated to finding and rewarding that talent.”

I am a big fan of the outcome. 😀

Smiles HD should go live on “Free” set-top boxes in France soon.