Archive for the ‘Smiles’ Category

Because We May Sale

Friday, May 25th, 2012

Because We May, a grandiose cross platform mega sale is on right now. Android, iPad, iPhone, PC (Desura), and Blackberry Playbook versions of Smiles and Smiles HD are all heavily discounted and available for about $2. The sale ends June 1st.


Smiles for Kindle now Available!

Wednesday, November 9th, 2011

Hey look what finally came out!

Hey look! Somebody liked it! Oh wait, that was me

Here’s a video.

Without spoiling it, I’m very happy with how it’s selling so far. 😀

One more prize for the road

Thursday, September 1st, 2011

Progress on the tech for my upcoming game “Alone, The” has been a little slow the past couple weeks, due to Ludum Dare, a nightmare of server issues (both LD and my own), and my upcoming move (OMG THAT’S RIGHT NOW). I have some great news to share though:

TransGaming Announces Winner of the $10,000 GameTree Developer Competition: Developer’s Choice Award

Developers from around the world have their say: Smiles HD takes home the prize

TORONTO, CANADA – August 31, 2011 – TransGaming Inc. (TSX-V:TNG), the global leader in the multiplatform deployment of games, today announced Smiles HD by Sykhronics Entertainment as the winner of their GameTree Developer Competition: Developer’s Choice Award.

Smiles HD is an award-winning puzzle/matching game featuring inventive game modes, engaging achievements and family-friendly themes. This immersive but “snackable” game experience involves spinning, swapping and dropping smiling objects to create huge combos and even bigger scores. After incredible commercial and critical success on the iPhone and iPad, Smiles HD was easily enabled on the next generation GameTree TV gaming platform for Smart TV.

“The amazing opportunity presented by TransGaming’s GameTree Developer Competition allows an independent developer such as myself to easily reach a growing market on an exciting new platform”, said Michael Kasprzak of Sykhronics Entertainment. “With TransGaming’s help and the GameTree TV SDK, Smiles HD was enabled on GameTree TV in a matter of hours.”

“We wanted our GameTree Developer Competition to truly engage the talented independent game development community in order to be able to discover and deliver innovative and creative interactive entertainment to our GameTree TV consumers. The Developer’s Choice Award gave GameTree Developers a voice to choose the best among their peers”, commented Vikas Gupta, CEO and President of TransGaming. “This indie development community is creating revolutionary games like Smiles HD which we know will be enjoyed by the GameTree TV audience, and TransGaming is dedicated to finding and rewarding that talent.”

I am a big fan of the outcome. 😀

Smiles HD should go live on “Free” set-top boxes in France soon.

Nope, not this time

Wednesday, July 20th, 2011

No sir. Do not pass go, do not collect $50,000.

However! All is not lost!

I am still eligible for a the $10k “Developers Choice” award, which means you, you developers! Visit and cast your vote (For Smiles HD). 😀

I might win something…

Wednesday, July 20th, 2011

The latest in the world of Mike, I might win something again.

I’m less than an hour away from finding out if it’s true, so here’s me killing minutes as I wait.

Introducing: The Indie Indie Conversation

Tuesday, July 19th, 2011

Hello there! I figured now was a good time to talk about a project I’ve been involved with for the past couple months now. Something we like to call, the Indie Indie Conversation. The conversation is a YouTube channel shared amongst a group of indie game developers where we talk about what we do, the challenges, and the lifestyle of creating games independently for a living.

I’ve personally failed many attempts at starting a regular video log here on my blog, and in retrospect that may have been the uncomfortable feeling of “talking to a wall”. All these attempts seem to lack the personal charm (not to say I’m charming) and comfortable honesty I think they needed to really work.

Mike Hommel, a friend, fellow indie developer, and fellow former co-writer with me on GameTunnel’s Monthly Round-up pitched the idea: Why don’t we try talking to each-other? Hence the conversation was born.

I didn’t announce this right away, as I wasn’t sure we were going to keep it up. Plus, I wanted to be sure and finally comfortable with my … ahem… “performance” in the video. I’m no public speaker, but recently I’ve been doing some of my best improvised recorded video work, and I’d like to start sharing them.

Above is a video where I talk about regrets of the past 6 years, being a full time indie. I think it does a great job capturing what we aim for in the series, and perhaps what’s special about it (honesty, trials, tribulations).

We create A LOT of content though, as the point is it HAS TO BE quick for us to make. As of this writing, we’re nearly at 150 videos, and 12 hours of content. Seeing how this is my blog, I’ll be picking, choosing, and sharing some of my best videos with you here, as I do think they are topical to my reader (hi mom).

If you’re an indie game developer that’s in the mood to burn away a day (or two), I recommend you dive in to the archives. Videos are added to the channel chronologically, and YouTube lets you sort in reverse order by clicking the field names, so make good use of that! Check us out:

I’ll be back with a few more posts of these, and content specific to me and my own games soon.